26th
What I Learned at #CES This Year: Part 2 of 3
Lesson 2: Glitzy tech sizzles, but ecosystems sell.
Traditionally, CES was about making the deal, but today, it’s just as important to make a big splash. To make that splash—or “earned media” as PR pros call it—something new, innovative, and clever drives mouse clicks and page views.
Trouble is: technology needs are rarely satisfied with one-off solutions, no matter the sizzle. Industry sales at scale require end-to-end ecosystems that allow for the full sweep of the production cycle. Absent all the pieces in the puzzle, it’s just a product, not a solution. Two recent examples:
Ultra-High Definition Television
The standard for so-called 4K television has been around for years. These new displays have roughly four times the horizontal resolution of today’s HDTVs—breathtaking clarity. Sony showed an outstanding demo unit at CES five years ago. But until last week, we haven’t seen on public display the end-to-end product line that allows professionals to shoot, edit, distribute and ultimately present that 4K content in, for example, a home theater setting.
Now that the ecosystem of equipment exists from a single manufacturer, individual content creators can investigate and buy these parts, or, if they prefer a competitor camera, for example, that may be better or cheaper than Sony’s offering (no list price yet), assemble the pieces needed for a competitive advantage. Sony has successfully moved their product line from product to solution.
3D Modeling
CAD (computer assisted design) packages have been around for a generation. They allow plans for three-dimensional objects to be designed, stored and transmitted digitally and rendered on screen or on paper. But building an object in three dimensional space with a two-dimensionally bound mouse is, well, flat.
The new Leonardo 3D Bird seeks to solve this problem as a feather-weight pointing device that is held aloft in a wispy ergonomic grip. The proper hand position is akin to about-to-toss-a-paper-airplane. Users manipulate the Bird on-screen with a new set of gestures (sounds naughty, doesn’t it?).
Once that 3D CAD file is ready, making a prototype or scale model is the next challenge. Here enters a growing vendor community of 3D printers. These are devices that make a life-like replica by layering micrometer layers of plastic or composite ceramic one atop another, similar to a ink-jet printer, but moving in three dimensions, and at a finer resolution.
These devices have been out for a while, but due to exorbitant cost, have remained a tool for specialist purposes until recently. CES this year showed several options at more approachable price points. Among them, solutions from MakerBot and Cubify.
Or, for more sporadic needs, a ‘cloud-based’ offering from Sculpteo: upload a file and your 3D prototype arrives by mail. Again—it’s not just a product—it’s a part of an end-to-end solution.
And increasingly, it’s solutions that customers crave, even if they can’t easily express their need in so many words.
This is the second in a three-part series about lessons learned from this year’s International Consumer Electronics Show (CES).
« Lesson 1: Be a great generalist, be a great unitasker or be gone







